Dream Prisoner Walkthrough

January 25th, 2013

I’m posting the walkthrough for the game “Dream Prisoner” that I recently converted to Flash. This walkthrough is complete solution, so don’t look at it if you want to play the game yourself first (rather use the hint sheet if you’re stuck). What’s happened Somehow, while you were walking along the street, you suddenly fell […]

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I’m posting the walkthrough for the game “Dream Prisoner” that I recently converted to Flash. This walkthrough is complete solution, so don’t look at it if you want to play the game yourself first (rather use the hint sheet if you’re stuck).

What’s happened

Somehow, while you were walking along the street, you suddenly fell asleep and awoke in the dining room of a great castle. The object of the game is to escape from the castle and return to reality.

The walk-thru

First of all, while you are in the dining room, you need to take the pamphlet lying on the wooden table and read it. It states that you need four ingredients in order to make a magic stone which will allow escape from the castle: a spider, a shoe, a rat and a purple leaf. Look under the rug on the floor to discover a pot of jelly, and take it. Go to the living room to the east, and look at the skeleton. There is a worm in its eye, which you take. Go to the closet to the east and take cage and the vial. Don’t pull the lever. Open the cage and put the worm you found in it. Now, go to the west and to the south. You are now in the patio. If John shows up, watch him closely. As he shouts, a bird flies down from the branches of the big tree and goes up again. Take John’s hat. Make sure your cage is opened and shout. As there is a worm in the cage you are able to catch the bird. John takes the cage with the bird from you. Now you can safely pass the patio without losing the silver spoon which you will find later to the bird. Go to the east to the garden shed and take the shovel. Go to the west and to the south. You are now on the ground floor of the castle’s tower. Take some money out of your wallet. Put it in the ticket machine. Take the ticket. Go up to the first floor of the tower. Take the hammer off the cabinet. Look under the bed and take the paperclip. Hit the cabinet with the hammer. Open the cabinet. Take the shoe out of the cabinet. Go up to the second floor of the tower. You will find the hermit on the first or second floor of the tower. Talk to him and he will tell you that you need to pay him in silver to get him to help you. Go down to the tower’s ground floor, and north back to the patio. Go north to the living room. Go west and south to the kitchen. Open the cupboard. Get the silver spoon and the egg out of the cupboard. Go back to the hermit. Give the spoon to the hermit. The hermit will hand you a map, showing the location of a treasure in a cave near a yellow river. Go back to the dining room. Go to the north. You are now in a hallway. Take the engraved sword. As its engraving states, it can only be wielded by an ace. Go down to the wine cellar. You will see a wine rack with seven bottles of wine in it. Note their positions in the wine rack, the bottle in the top row is n spaces to the right, the bottle in the second rom from the top is m spaces to the right, and so on. You will now have a seven digit combination. Go down to the crypt. A mummy is walking around here. If you give the jelly to him, he will show some interest. Open the coffin and put the jelly in it. The mummy will jump in it and disappear. Open the grave. A ghost appears and hands you a box, the Farcaster 2000. Go to the north, to the cave with the yellow river. Dig with the shovel. You will uncover a treasure chest. Open it and take the false teeth, the cloak and the boots. Wear the boots, hat, teeth and cloak. Go back to the hallway. Give the ticket to Joey. Go to the north. You are now in a room where there is a party. Give the sword to Sir Ace. He will chop a painting. There is a safe behind this painting. Go to the south and to the east. Set all dials on the machine to the numbers of the seven digit combination you noted. A mechanic will show up and place a toolbox on the floor, and start banging away at the machine. Take the screwdriver and put it in the Farcaster 2000. Go to the kitchen, open the cupboard and take out the screwdriver. Go back to the yellow river and unscrew the cylinder in the wall. Open it and take the key. Fill the vial. Go to the party and unlock and open the safe with the key. Take the purple leaf. Go to the wine cellar and take the rat. Go the the tower’s ground floor and empty the vial. A spider will fall out of the plant. Take the spider. Go to the kitchen and put the rat, the purple leaf, the shoe and the spider in the cauldron. Light the wood under the cauldron with your zippo. Take the stone out of the cauldron. Go to the patio and go up. You are now in a balloon. All the conditions stated by the pamphlet have been fulfilled. You have the stone and you are in a high place. Rub the stone.

good adventuring,

the guys from Procurion 9

-= Alexander “Lucas” Lentjes =-

-= Alexander “Atrox” van Oostenrijk =-

 

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